Category Archives: Authoring Training

Changing Audacity Device Preferences

Recording Audio Using Audacity Audacity is one of those incredibly useful tools to have as an Instructional Designer. It helps you when recording audio or editing existing audio and is very simple to use. Recently though, we have been asked a couple of times to show how to change the speaker setup and microphone setup that it uses, so we

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Learning Tech 2018 Summer Forum Presentation

Getting More From Learning Objects Thanks to everybody who attended todays Learning Technologies Summer forum. The topic in question was “How to get more from learning objects?” and we had three main ideas and a bonus idea. In summary: Idea #1 – Extend the content authoring repository and leverage AICC within your LMS. This greatly reduces the maintenance effort required

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Getting More from Learning Objects – Learning Technologies Summer Forum

London Olympia 12th Jun 2018 @ 13:45 – 14:15 in Theatre 4 Getting More from Learning Objects Small and granular, learning objects are easy for learners to consume and can be delivered at the point of need. We are going to be presenting in Olympia at the Learning Technologies Summer Forum in assocation with our partner; TT-S. In this session

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Responsive Web Pages Will Impact Your Training Simulations

Objective of this Article The aim of this article is to raise awareness around how responsive applications change their appearance depending on screen size and how that impacts training software simulations. This will help to clarify what resposive software simulation tools actually do. What is a Responsive Application? Responsive applications are hosted within a web page and they change their

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Branched Application Simulations

Simulation Recordings with Alternative Branches (Paths) Let’s be honest, as an eLearning developer most of us would prefer not to have to create multiple branches through our simulations as they take too long to create. However, with TT-Knowledge Force these are much easier and open the door for more engaging and interactive simulations. We decided to throw together (literally) a

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